Agent Washington (
schrodingerscockroach) wrote2020-08-06 01:04 am
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Aurora Inventory
Clothing
pants and hoody
Six more outfits.
Boot knife sheath (Accessory)
Knife sheath (Accesory
Gun holster x2 (Accessory)
Throwing knife pouch (Accessory)
Weapons
Combat knife x2
Orbal Gun which is just like less lethal energy gun from my understanding!
Throwing knives x3
Pistol
Cat Pendant: Golden colored jewel.
-Heal: Only applies to out-of-game injuries. Allows the Cats to heal any minor injuries that characters obtain, or slow bleeding enough to get a quest for larger ones.
-Time: Slow, Haste, and Stop! Wears off after anywhere between thirty seconds and five minutes.
-Space: Mid-range teleportation. Only one person (themselves or another) can be moved at any one time. The Cat doesn't have to be able to see the area they’re teleporting to, but they do have to be able to picture it clearly.
-Paralysis: Paralysis lasts between thirty seconds and five minutes, and can affect anything from individual limbs or digits to the whole body. Organs cannot be paralyzed.
-Sleep: Can knock the target into a light doze, or render them so unconscious a foghorn wouldn't wake them. Can theoretically last for up to two hours.
-Shield: Shields can last up to ten minutes. The larger and stronger they are, the less time they'll last.
-MP Drain: Pulls the plug on the target's own magical reserves. Each cast can deplete a maximum of 50%, and takes about twenty seconds.
Room/Clover
Personal TV.
Painkillers
Vacuum cleaner
Other
Movies (100 Sparks, can be played in the lounge): Original Star Wars Trilogy, Jurassic Park
Pet
Kitten!
Pet care supplies.
pants and hoody
Six more outfits.
Boot knife sheath (Accessory)
Knife sheath (Accesory
Gun holster x2 (Accessory)
Throwing knife pouch (Accessory)
Weapons
Combat knife x2
Orbal Gun which is just like less lethal energy gun from my understanding!
Throwing knives x3
Pistol
Cat Pendant: Golden colored jewel.
-Heal: Only applies to out-of-game injuries. Allows the Cats to heal any minor injuries that characters obtain, or slow bleeding enough to get a quest for larger ones.
-Time: Slow, Haste, and Stop! Wears off after anywhere between thirty seconds and five minutes.
-Space: Mid-range teleportation. Only one person (themselves or another) can be moved at any one time. The Cat doesn't have to be able to see the area they’re teleporting to, but they do have to be able to picture it clearly.
-Paralysis: Paralysis lasts between thirty seconds and five minutes, and can affect anything from individual limbs or digits to the whole body. Organs cannot be paralyzed.
-Sleep: Can knock the target into a light doze, or render them so unconscious a foghorn wouldn't wake them. Can theoretically last for up to two hours.
-Shield: Shields can last up to ten minutes. The larger and stronger they are, the less time they'll last.
-MP Drain: Pulls the plug on the target's own magical reserves. Each cast can deplete a maximum of 50%, and takes about twenty seconds.
Room/Clover
Personal TV.
Painkillers
Vacuum cleaner
Other
Movies (100 Sparks, can be played in the lounge): Original Star Wars Trilogy, Jurassic Park
Pet
Kitten!
Pet care supplies.